The philosophy of FAST-TWITCH training revolves around the science of iso-kinetics and its application to sports performance. When training to improve performance, it is important to analyze and then enhance the speed at which the athlete moves, i.e., the speed at which the athlete moves from point A to point B, how fast the extremities move in throwing or kicking an object. How quickly he or she explodes when leaping, jumping, moving forward or backward or from side to side, or how fast the athlete reacts when placed in time sensitive athletic situations are all part of this science.
Speed, quickness, velocity and explosion are all sports buzzwords of the nineties. Until the introduction of iso-kinetics into the performance arena, from the rehabilitation setting, training for speed, quickness, velocity, etc., was limited to plyometrics and other eccentricity loaded exercise program, there is always the threat of injury. The load on joints and stretch on muscles associated with this form of training will eventually break down the musculoskeletal system and limit the speeds at which the athlete can train. With iso-kinetics and computer-driven exercise training, the athlete can now train at high speeds of 300-900 degrees per second with only a concentric load, requiring no load on the joints or stretch on the muscles. Unique to the FAST-TWITCH system, this is done against variable velocity that accommodates the different speeds required throughout the range of motion. The nervous system is trained to move rapidly through the slow-twitch and medium-twitch peripheral reflex arc and then "fire off" using the FAST-TWITCH reflex arc. This immediate and deliberate training of the FAST-TWITCH nerve fiber increases the speeds at which muscles react.
Increased power equals increased performance! Furthermore, the simplified version of the power equation is: power = force x velocity. Traditionally, athletes have created tremendous gains on the force side of this equation using free weights and weight machines to bench press, squat, clean, etc. In doing this, their performance increased as a result of the increase in overall power, which was increased by the gains made on the force portion of the equation. We can ask the question, "Is the athlete who can squat 500 pounds, bench 350 pounds, clean 400 pounds the best athlete?" He/She is probably the strongest athlete, but not necessarily the best performing athlete. Why? Primarily, with free weights and weight machines, the athlete is training at speeds of seven to ten degrees per second while their sport requires them to perform at 300 to 900 degrees per second on the field of play.
The athlete's overall strength is very important! At FAST-TWITCH, however, our secret is to increase strength and thus power, by training the athlete at top speeds. Strength training in a controlled environment at ten times the speed the athlete normally trains when using free weights, allows the athlete to simultaneously train the velocity portion (the nervous system) of the power equation for maximum strength and "Peak Power Performance." The FAST-TWITCH iso-kinetic training is in essence, power training! Now that we have learned how to apply computer driven power training, we can dynamically impact strength, speed, quickness, explosion, endurance and recovery with consistent and quantifiable accuracy. Athletes who train on our system will shatter world records in every sport in just a few short years. As we enter the new century, the race is on to exploit the benefits of this technology in the performance arena. The FAST-TWITCH team has a head start in this race and confidently proclaims "We Train The Champions Of The Future!"
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